AI Insights · Timothy · April 2025
Top 5 Slime Games on Android in Latin America Q1 2025
Discover the performance trends of the top 5 slime games on Android in Latin America during Q1 2025, with insights from Sensor Tower.
In the first quarter of 2025, the slime game category on the Android platform in Latin America saw varied performances among the top apps, according to data from Sensor Tower.
My Talking Slimy Slime Pet Cat from Pixeland OU demonstrated a gradual decline in weekly revenue, starting from approximately $8.6K at the beginning of the quarter and decreasing to around $6.3K by the end. Weekly downloads fluctuated, peaking at about 48.7K in early January, then tapering off to 26.1K by the end of March. Meanwhile, weekly active users showed a downward trend, moving from 178K to 161K.
Bruno – My Talking Slime Pet maintained consistent performance with slight variations. Weekly revenue hovered around $100, with a minor peak of $159 in early February. Downloads began at 183.5K, dropped mid-quarter, and ended at 104.1K. Active users were stable, starting at 1.34M and slightly decreasing to 1.17M.
Super Slime Simulator: DIY Art experienced modest weekly revenue, ranging from $56 to $131. Downloads surged notably in March, reaching a high of 193.7K. There was a notable increase in active users towards the end of the quarter, climbing from 281K to 417K.
Rogue Slime saw its revenue peak at $297 in mid-February before dropping to $20 by the quarter's end. Downloads gradually decreased from 5.3K to 1.2K, and active users followed a similar trend, declining from 7.7K to 3.7K.
Finally, Fluid Simulation had a steady revenue performance, peaking at $113 in early March before ending at $55. Downloads started strong at 8K, then sharply decreased to 173 by the end of March. Active users also saw a decline from 14.5K to 3.8K.
These insights provide a snapshot of the market dynamics in the slime game category in Latin America, with more detailed analyses available through Sensor Tower.